Clerks 2 video MOV large video MOV small
Wednesday, January 04, 2006
"Behind The Curtain" Train Wreck: The Making Of Clerks 2 Episode #38
Clerks 2 video MOV large video MOV small
Jedi Heritage Trailer
It looks good as far as SWFF is concerned. Jedi Heritage is an Aussie production that premiered December 18th, 2005. Chris Brennen says it will available for download sometime this month. He is creator and producer of the film, and also owns the second largest SW memorabilia collection in AU.
Monday, January 02, 2006
Some Files Down... BE MY HOST!
All of the Chromedia videos are down except "Darkside." I am currently looking for a permanant host for LMIS. So if you have your own site with space for LMIS videos past and future and you would like to host them let me know. I am currently on a new computer so I am working on my editing process, but a new LMIS featuring three months of sci-footie and a real GTA stunt video are being worked on. Stay tuned.
*-I could repost the LMIS vids and Orientation but Darkside is the only one that has been downloaded enough to warrant it. So, if you want to see them post a comment to this post or email me: chromatophilms at gmail dot com. I can send them one at a time to your email or post them back at savefile. =)
EDIT- Ok, all the Chromedia links on the sidebar work now, but all except for darkside are links to pages where you can download from. The links in my earlier posts do not work, so just use the sidebar.
*-I could repost the LMIS vids and Orientation but Darkside is the only one that has been downloaded enough to warrant it. So, if you want to see them post a comment to this post or email me: chromatophilms at gmail dot com. I can send them one at a time to your email or post them back at savefile. =)
EDIT- Ok, all the Chromedia links on the sidebar work now, but all except for darkside are links to pages where you can download from. The links in my earlier posts do not work, so just use the sidebar.
Thursday, December 29, 2005
X-Men 3 and Bloodrayne
X-Men3 Teaser
Yep thats Kelsey Grammer as Beast!? He looks heavy on the makeup and less lifelike but it won't bother me if he is convincing. Also, look for Jubilee, Angel and Colossus!
Bloodrayne Teaser
Bloodrayne Trailer
(Alternate Trailer download + extras)
(Flash Video Player) you'll need this to watch the alternate download link.
Yep thats Kelsey Grammer as Beast!? He looks heavy on the makeup and less lifelike but it won't bother me if he is convincing. Also, look for Jubilee, Angel and Colossus!
Bloodrayne Teaser
Bloodrayne Trailer
(Alternate Trailer download + extras)
(Flash Video Player) you'll need this to watch the alternate download link.
Wednesday, December 28, 2005
GIOVE-A Launches! (Videos)
bwo New Scientist:
"The first test satellite of Europe’s €3.8 billion Galileo navigation system was launched on Wednesday from the Baikonur cosmodrome in Kazakhstan.
The system will rival the US Global Positioning System (GPS) and Russia’s GLONASS system. Galileo is a civilian project and promises the permanent provision of a navigation system – the US and Russia systems are both run by the military and could in theory be turned off at any time.
Wednesday’s launch came after two years of delays. A Russian Soyuz rocket carrying the test GIOVE-A satellite blasted off at 0519 GMT. About nine minutes after lift-off, the launcher's first three stages separated as scheduled.
A few hours later mission control officials announced the probe had been successfully placed in its final orbit 23,000 kilometres (14,000 miles) above the Earth. But the mission will only be declared a success when the satellite's solar panels and transmission systems have been successfully tested...." (Read More)
bwo ESA:
"Launch of GIOVE-A taking place on 28 December 2005 from Baikonur.
GIOVE A is the first of two Galileo In-Orbit Validation Elements which, with its sister spacecraft GIOVE B and their associated ground segment, make up the first stage of the in-orbit validation (IOV) of the Galileo system." (Link)
Videos:
.mov video HiRes
.mov video LoRes
.wmv video HiRes
.wmv video LoRes
ESA earlier update video with project synopsis:
.mov video HiRes
.mov video LoRes
.wmv video HiRes
.wmv video LoRes
"The first test satellite of Europe’s €3.8 billion Galileo navigation system was launched on Wednesday from the Baikonur cosmodrome in Kazakhstan.
The system will rival the US Global Positioning System (GPS) and Russia’s GLONASS system. Galileo is a civilian project and promises the permanent provision of a navigation system – the US and Russia systems are both run by the military and could in theory be turned off at any time.
Wednesday’s launch came after two years of delays. A Russian Soyuz rocket carrying the test GIOVE-A satellite blasted off at 0519 GMT. About nine minutes after lift-off, the launcher's first three stages separated as scheduled.
A few hours later mission control officials announced the probe had been successfully placed in its final orbit 23,000 kilometres (14,000 miles) above the Earth. But the mission will only be declared a success when the satellite's solar panels and transmission systems have been successfully tested...." (Read More)
bwo ESA:
"Launch of GIOVE-A taking place on 28 December 2005 from Baikonur.
GIOVE A is the first of two Galileo In-Orbit Validation Elements which, with its sister spacecraft GIOVE B and their associated ground segment, make up the first stage of the in-orbit validation (IOV) of the Galileo system." (Link)
Videos:
.mov video HiRes
.mov video LoRes
.wmv video HiRes
.wmv video LoRes
ESA earlier update video with project synopsis:
.mov video HiRes
.mov video LoRes
.wmv video HiRes
.wmv video LoRes
Tuesday, December 27, 2005
My Open Source/ Freeware Top Ten
Here are some of my favorite Open Source/ Freeware programs:
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Links:
http://sourceforge.net/
http://www.mozilla.com/
http://www.graphcalc.com/
http://www.openoffice.org/
http://irrlicht.sourceforge.net/
http://blender.org/
http://www.genesis3d.com/
http://www.swissquake.ch/chumbalum-soft/
http://audacity.sourceforge.net/
http://www.ladspa.org/
http://www.ghostzilla.com/
http://no-nonsense-software.com/
http://www.bittorrent.com/
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1.Mozilla Firefox 1.5 Filename: [Firefox Setup 1.5.exe] [Firefox Setup 1.0.7.exe] Web: http://www.mozilla.com/-------------------------------------------------------------------------------------
License: GPL (Open Source)
The award-winning Web browser is better than ever. Browse the Web with confidence - Firefox protects you from viruses, spyware and pop-ups. Enjoy improvements to performance, ease of use and privacy. It's easy to import your favorites and settings and get started. Download Firefox now and get the most out of the Web.
*T-Note- Firefox is a breath of fresh air. Everything you always wanted to do in IE is available on install with Firefox or by download plugins. My favorite features:
-Tabbed Browsing- Open links in tabs within the same browser window instead of numerous windows.
-Bookmarks- Import your favorites (links) from IE. You can also publish your entire library of bookmarks as a simple html file! Very handy for sending someone all of your favorite links or sending it to your email so you can access them from anywhere.
-Search Bar- Comes equipped with a google search bar but there are over a hundred search bars available for firefox including IMDB and Wikipedia.
-Download Manager- Shows download progress but also keeps all your previous downloads.
-Great Plugins:
*Google Send to Phone- Highlight text on a webpage, click the icon and text it to your phone. Fast and Easy! http://toolbar.google.com/firefox/extensions/sendtophone/
*DictionaryTip(0.9)- extension shows the meaning of the selected word in a tooltip. This extension is ideal for those who doesn't like to switch their window to see the meaning of a word. One can press Ctrl+shift+D after selecting a word (or) double-click on a word to see its meaning in a tooltip. http://www.rjonna.com/ext/dictionarytip.php
*Iget- Iget initiates a direct download of a file given a url.
2.Open Office 2.0 Filename: [Ooo_2.0.1_Win32Intel_install] Web: http://www.openoffice.org/-------------------------------------------------------------------------------------
License: GPL (Open Source)
OpenOffice.org the product is a multi-platform office productivity suite. It includes the key desktop applications, such as a word processor, spreadsheet, presentation manager, and drawing program, with a user interface and feature set similar to other office suites. Sophisticated and flexible, OpenOffice.org also works transparently with a variety of file formats, including those of Microsoft Office, and the vendor-neutral OpenDocument standard from OASIS.
Available in over 45 supported languages with more being constantly added by the community, OpenOffice.org runs stably and natively on Solaris, Linux (including PPC Linux), Windows, Mac OS X (X11), and numerous other platforms. Our porting page lists the platforms (ports) that OpenOffice.org can run on.
Written in C++ and with documented APIs licensed under the LGPL open-source license, OpenOffice.org allows any knowledgeable developer to benefit from the source. And, because the native file format for OpenOffice.org is the vendor-independent OpenDocument open standard, interoperability is easy, making future development and adoption more certain.
3.GraphCalc Filename: [GraphCalc4.0.1] Web: http://www.graphcalc.com/-------------------------------------------------------------------------------------
License: GPL (Open Source)
When in the course of computing events it becomes apparent that not all calculators are created equal, one must turn no further than to GraphCalc. When the requirements of your computations exceed the capabilities of your four-function figurer, turn to GraphCalc. When you need to see what multiple compound exponential sinusoidal waves look like, turn to GraphCalc. Haven't we all at some point wanted to see what "sin(x)^2-3*ln(tan(x*pi))" looked like, and the Windows calculator just wasn't up to the task?
GraphCalc can be your first, last, and only line of offense against the mathematics that threaten to push you over the brink of insanity. It slices, dices, shreds and purees functions that leave other calculators wondering what hit them.
GraphCalc is an all-in-one solution to everything from everyday arithmetic to statistical analysis, from betas to Booleans, from cubes to calculus, from decimals to derivatives. GraphCalc combines all the features of a professional mathematics package with the simplicity of an easy to learn windows interface. It provides user-friendly help and tutorials to guide you through the easy and fun process of mastering GraphCalc.
GraphCalc is ready to use out of the box. Don't bother reading the documentation. Just start the program and you'll see how easy it is to use.
4.Blender 2.40 Filename: [blender-2.40-windows.zip] Web: http://www.blender.org/-------------------------------------------------------------------------------------
Blender is open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License. It can be used for most video games in creating custom content like character models and for modding. Most popular game model and texture formats are supported or can be found on the web along with tons of free content created by users. License: GPL (Open Source)
5.Audacity Filename: [audacity-win-1.2.4b.zip] Web: http://www.audacity.sourceforge.net/-------------------------------------------------------------------------------------
License: GPL (Open Source)
Audacity is a free, easy-to-use audio editor and recorder for Windows, Mac OS X, GNU/Linux, and other operating systems. You can use Audacity to:
Record live audio.
Convert tapes and records into digital recordings or CDs.
Edit Ogg Vorbis, MP3, and WAV sound files.
Cut, copy, splice, and mix sounds together.
Change the speed or pitch of a recording.
And more! See the complete list of features
*T-Note- Unzip [lame-3.96.1.zip] into Audacity's plugin directory for mp3 import/export.
6.Ghostzilla Filename: [GhostzillaCD-1.0.1-free-v1.zip] Web: http://www.ghostzilla.com/-------------------------------------------------------------------------------------
License: GPL (Open Source)
Ghostzilla is a Web browser like Firefox, but it shows up and disappears instantly, discreetly, blended with your application -- any application -- so the Web pages look like part of it and not like the Web at all. (Read here how.)
What would you use it for?
1.Hide from your boss and coworkers. Not a good idea; you can get fired (the network administrator sees everything you do) or end up wasting lots of time.
2.Survive endless meetings (if you have a laptop; kind of like (1) but a little better).
3.Have a browser instantly available and dismissable within your work application, washed out from ads and unnecessary pictures. This sounds useful -- except it will help you develop that attention deficit disorder. Seriously.
7.ScreenGrab 1.0 Filename: [scrgrb10.zip] Web: http://no-nonsense-software.com/freeware/-------------------------------------------------------------------------------------
License: Freeware
ScreenGrab is a simple, yet effective screen capture utility for Windows. When running, ScreenGrab responds to preset hotkey combinations, making it easy to make screen captures without having to click on buttons or use the mouse.
8.Belarc Advisor Filename: [advisor.exe] Web: http://www.belarc.com/free_download.html-------------------------------------------------------------------------------------
License: Freeware
The Belarc Advisor builds a detailed profile of your installed software and hardware, including Microsoft Hotfixes, and displays the results in your Web browser. All of your PC profile information is kept private on your PC and is not sent to any web server.
*T-Note- This program rocks. It creates a webpage in your default browser with a really, really detailed list of your computer's specs, hardware, software etc. Does not require an internet connection.
9.Bit Torrent Filename: [BitTorrent-4.3.4-Beta.exe] Web: http://www.bittorrent.com/-------------------------------------------------------------------------------------
License: BitTorrent Open Source License
BitTorrent is a free speech tool.
BitTorrent gives you the same freedom to publish previously enjoyed by only a select few with special equipment and lots of money. ("Freedom of the press is limited to those who own one" -- journalist A.J. Liebling.)
BitTorrent is not just a concept, but has an easy-to-use implementation capable of swarming downloads across unreliable networks. BitTorrent has been embraced by numerous publishers to distribute to millions of users.
10.Neo Audio Filename: [setupneoaudio.exe] Web: http://www.topshareware.com/NeoAudio-download-6068.htm-------------------------------------------------------------------------------------
License: Freeware
NeoAudio is a free program that rips CD audio to WAV, MP3, OGG Vorbis, or WMA directly. NeoAudio also encodes and decodes MP3s, OGGs, WMAs, and more. Remote and local CDDB and ID3v2 file naming is supported during extraction for automatic track naming. Advanced features include multiple/variable bitrate support, multi-drive reading, file compare, jitter correction, support for M3U and PLS playlist files, normalizing and more. With a simple point and click interface, NeoAudio is the perfect audio extraction and conversion solution for beginners and power users alike. NeoAudio also supports multiple language interfaces.
Links:
http://sourceforge.net/
http://www.mozilla.com/
http://www.graphcalc.com/
http://www.openoffice.org/
http://irrlicht.sourceforge.net/
http://blender.org/
http://www.genesis3d.com/
http://www.swissquake.ch/chumbalum-soft/
http://audacity.sourceforge.net/
http://www.ladspa.org/
http://www.ghostzilla.com/
http://no-nonsense-software.com/
http://www.bittorrent.com/
Saturday, December 24, 2005
Clerks 2 video #36 "The Good, The Bad and the Man"
Kevin has a great short up on his site featuring comments from Quentin Tarintino and Robert Rodriguez after screening Clerks 2. Taking criticism and advice is easy for a job with concrete results, but as an artist making something from the mind without a defined conclusion can be really tough. Of course their comments are very insightful and certainly come from two very experienced masters, and Kevin soaks it up like a pro.
Another recent vid from Clerks 2 is "The Boys Are Back" from filming of the first scene with Jay and Silent Bob.
Another recent vid from Clerks 2 is "The Boys Are Back" from filming of the first scene with Jay and Silent Bob.
Friday, December 02, 2005
Triple Deuce
Here are three sequels I am watching out for in 2006/2007:
Speaking of Kal Penn:
Clerks 2: The Passion Of The Clerks
Kevin Smith and Jason Mewes (Jay) made a promise to one another. If Jason stayed sober, Kevin would make a sequel to clerks. They made good on their promise. Filming wrapped in November and it is scheduled for a Spring 2006 release. Most of the cast is back. I am hoping for Randall rants on the new Star Wars trilogy. The Clerks 2 site has 30+ videos from the set! Awesome.
Links:
View Askew
NewsAskew
Clerks 2 website
Kevin's Blog
The Stash
Speaking of Jay and Silent Bob, the Jay and Silent Bob Do Degrassi The Next Generation DVD is out now. From Amazon:
"Snoogans! What are Jay and Silent Bob doing in Canada? Rewind….what are they doing at DEGRASSI! One major perk to being a diretor is that you can live out your fantasies. Kevin Smith's fantasy? To be featured in a three episode arc of Degrassi: The Next Generation! Kevin Smith and Jason Mewes (Clerks...nuff said) head north to film their next movie in which their alter egos are forced to go back to high school, called "Jay and Silent Bob Go Canadian, Eh?" And what better high schoool to shoot at that Degrassi Community School? But drama ensues even before the cameras begin to roll! The Director's Cut edition is a MUST WATCH for any fan of Kevin Smith! Bursting with extas: Kevin Smith Exclusive Interview, Commentary by Kevin Smith, Jason Mewes and more, Five Minutes of never before seen footage, Bloopers, Extended/Deleted Scenes, and much, much more"
Harold and Kumar Go To AmsterdamJohn Cho and Kal Penn reprise their roles in the sequel to an instant classic stoner movie. My copy is two feet away from me right now! If you remember, White Castle ended with a mention of Amsterdam, which leads me to a question, what is the ultimate munchie food outside the states? Castle Blanco, no? No current word on its status except that it is slated for 2007. Hurry the f%$k up!
*picture from White Castle UK release poster
Speaking of Kal Penn:
Van Wilder II: The Rise of Taj
Hollywood Reporter:
Bauer Martinez Distribution has acquired North American distribution rights to "Van Wilder II: The Rise of Taj." The film, being produced by Tapestry Films, is shooting in Romania. "Wilder II" is the sequel to 2002's "National Lampoon's Van Wilder," which made $21 million at the boxoffice but went on to become a cult hit on DVD. The new film stars Kal Penn, who reprises his role as Taj. In the sequel, Taj heads to England's Oxford University to further his studies while also showing the uptight student body how to have a good time."
Wednesday, November 30, 2005
Sci-Footie
Air guitarists’ rock dreams come true
media [AVI 22MB]
video codec
article
Aspiring rock gods can at last create their own guitar solos - without ever having to pick up a real instrument, thanks to a group of Finnish computer science students.
The Virtual Air Guitar project, developed at the Helsinki University of Technology, adds genuine electric guitar sounds to the passionately played air guitar.
Using a computer to monitor the hand movements of a "player", the system adds riffs and licks to match frantic mid-air finger work. By responding instantly to a wide variety of gestures it promises to turn even the least musically gifted air guitarist to a virtual fret board virtuoso.
bwo:
18:02 28 November 2005
NewScientist.com news service
Will Knight
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QTVR of Large Hadron Collider at CERN
Media direct
Media stream
Here is a QTVR photo panorama -- with sound! -- of the Large Hadron Collider ATLAS experiment, currently in construction at CERN (The European Organization for Nuclear Research) in Switzerland.
bwo:
Xeni Jardin (BoingBoing)
Will (Wikipedia)
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Secrets of bee flight revealed
media [AVI 5MB]
article
Combining robotic modelling with slow-motion videos of airborne honeybees may have helped researchers explain the curious aerodynamics of bee flight
bwo:
16:57 28 November 2005
NewScientist.com news service
Helen Phillips
Please post any links to current science footage in the comments section.
media [AVI 22MB]
video codec
article
Aspiring rock gods can at last create their own guitar solos - without ever having to pick up a real instrument, thanks to a group of Finnish computer science students.
The Virtual Air Guitar project, developed at the Helsinki University of Technology, adds genuine electric guitar sounds to the passionately played air guitar.
Using a computer to monitor the hand movements of a "player", the system adds riffs and licks to match frantic mid-air finger work. By responding instantly to a wide variety of gestures it promises to turn even the least musically gifted air guitarist to a virtual fret board virtuoso.
bwo:
18:02 28 November 2005
NewScientist.com news service
Will Knight
--------------------------------------
QTVR of Large Hadron Collider at CERN
Media direct
Media stream
Here is a QTVR photo panorama -- with sound! -- of the Large Hadron Collider ATLAS experiment, currently in construction at CERN (The European Organization for Nuclear Research) in Switzerland.
bwo:
Xeni Jardin (BoingBoing)
Will (Wikipedia)
--------------------------------------
Secrets of bee flight revealed
media [AVI 5MB]
article
Combining robotic modelling with slow-motion videos of airborne honeybees may have helped researchers explain the curious aerodynamics of bee flight
bwo:
16:57 28 November 2005
NewScientist.com news service
Helen Phillips
Please post any links to current science footage in the comments section.
Monday, November 28, 2005
TEMP DOWN
All Chromat media but Darkside is temporarily unavailable. The server they are on is down or has deleted them. I am currently uploading them somewhere else so things will be fixed sometime tonight.
*Edit- LMIS Issue 1 is back up:
LMIS Issue 1 (Aug2005) [WMV 9.43MB]
*Edit- LMIS Issue 2 is back up:
LMIS Issue 2 (Sept2005) [WMV 9.43MB]
*Edit- LMIS Issue 1 is back up:
LMIS Issue 1 (Aug2005) [WMV 9.43MB]
*Edit- LMIS Issue 2 is back up:
LMIS Issue 2 (Sept2005) [WMV 9.43MB]
Sunday, November 27, 2005
Second Life vs Entropia Universe
There has been a revolution in independent massive multi player online video games. These are games that you can't buy in stores and exist primarily on the internet for PC. They exist outside the mainstream commercial video game industry. They do not get mentioned on game sites as much. Ironically, they get mentioned more in big time news outlets like the New York Times and CNN. These games are developed by independent companies, and updated online without ever seeing a store shelf. Most of them are free or require a very low monthly rate to play. Just go to the site, download the game, install and your in.
For this article I am choosing two games with a real cash economy and truck loads of fun: Second Life and Entropia Universe (formally Project Entropia.) Both require a decent computer and internet connection to run properly. At the very least you need DSL, and you can manage with lower memory and a lesser quality video card. It is possible to make real money playing these games! If you are serious about generating revenue, then I recommend spending the cash to max your memory, and get a decent to high-end Geforce or Radeon video card. Normally I would of put this paragraph at the end, but I didn't want anyone getting too excited only to realize that they would not be able to play them with the system they have.
What do you do in your Second Life?
Second Life was created in 2003 by Phillip Rosedale. In 1995 Rosedale developed FreeVue, a low-bit rate video conferencing system for Internet-connected PC's, resulting in the acquisition of his company in early 1996 by Real Networks. For 3 1/2 years, Rosedale served at Real Networks as Vice President and CTO, where he was responsible for the development and launch of Real Video, Real System 5.0, and Real System G2. In 1999 Rosedale returned to San Francisco, joined Accel Partners as an Entrepreneur-in-Residence, and began the basic research that would become the technology behind Linden Labs, his company that runs Second Life (SL.)
SL is a single virtual world, not the same world running in separate games on many servers, but one grid, almost two million players* and player-owned land parcels. It is not like traditional games, where players follow rigid programming, limited to the linear progression outlined by the developers. In SL, players are allowed infinite freedom to create anything they wish, and the best part is that when you create something, you actually own the rights to that digital item. Of course, this only applies to original content, but Linden Labs even encourages free trade of your creations. Unlike people selling their EverQuest character on Ebay for hundreds of dollars illegally, with Second Life you are encouraged to sell your creations for a profit!
SL is not your typical game in terms of game play either. There is no overlying plot that pits player against player, no bad guys enforced on the player by the developers, and no tedious tasks to make the money you need to buy that +5 suit of armor. Instead, these elements are left to the player to create. There are ongoing battles between mafia families and gangs, hundreds of player created games in world like multi player FPS, PVP fighting games, battle sims and just the general strife that comes with nearly 2 million players* trying to co-exist!
Our second game is Entropia Universe. EU was created by MindArk, a diverse technologies company in Gothenburg, Sweden with 70+ employees. Entropia Universe is more of a traditional MMORPG, but with a real cash economy. Free trade is also encouraged by EU, but unlike SL, the players do not own the digital rights to their inventory. However, EU is also a single virtual world called Calypso where players can own land and build on it.
At the moment, there are very limited vehicles in the game. Although the hulks of vehicles scatter the landscape, players only recently are able to construct spaceships to ferry people back and forth to Crystal Station, a space station in the game. The site says that in the near future there will be land vehicles and combat systems for vehicles and spaceships. There are a variety of classes based on how you play, like Hunters, Miners, Crafters and Mindforce users. You can form teams to better hunt the creatures of Calypso and when new land masses are opened in game, pvp land grabs are held for ownership.
Economics 101
Both games have a real cash economy, as well as their own currency exchange. You must have a credit/debit card to play SL, but not necessarily EU, only if you intend to get your PEDs exchanged. An SL basic account is free, and additional basic accounts cost $9.95. EU is completely free to play and you can actually make money without any initial investment, though I recommend depositing $10 to get you started (min. deposit $10, $10.00 U.S. = approx. $95.00 PED,) it will go a long way in helping you get started.
Linden Labs actually has a professional economist to track SL's economy. They determine the value of currency, analyze market trends and regulate the flow of currency into the world. Currency exchange in SL is handled in house through the Lindex Currency Exchange, and through SL Exchange. Both games have open trade so there are many auctions for either. For EU, most of the auctioning is done in game and between players. By providing these avenues, the companies improve their economy by keeping the business in the community as apposed to Ebay etc. Since these games are privately funded their existence, and therefore the security of you investment, is assured unlike other games which eventually get turned lose when the developers and distributors move on to other projects.
As for making money, both games have loads of cash being moved around everyday. In EU, one player purchased an island from MindArk for $20,000 U.S.! Although players gasped at that amount, he assured everyone that he will make exponentially more than that from renting living spaces out to other players. In SL, a famous resident name Anshe Chung, is on her way to having a $1,000,000 year for revenue in 2006! She gets the majority of her income from being a real estate mogul. She buys an island, builds a shopping mall and living quarters and then rents it out, as well as run a few businesses of her own. Other business people make $5,000-$80,000 a year from animations, creatures, fashion, marketing, weapon/vehicle design, clubs etc.
Gameplay
This area, more than any other, is where the two games vary the most. SL has a very non-restricting gameplay. What you do in-world is up to you and there are literally thousands of things to do. From strip clubs (SL has the large adult-only grid and a newly added teen grid, separate from one another,) to in-world mini games, lecture sessions like the well know Future Salon, movie theaters (utilizing SL's streaming/capture video/audio feature introduced in the latest update,) or go build ships/vehicles, customize your avatar or buy an island and build a city! Crafting is all done through an in-world interface usable by the most inexperienced 3D modeler and costs lindens to purchase your creations.
On top of 3D modeling and importing textures, SL's script is fully customizable. So, lets say I design a 30 ft. tall furry monster thing, as one resident did (took him hours to save it!) and I want to design a custom dance move for him. I can write my own scripting to get the exact movement I want. The scripting applies to every aspect of SL and even a player with no prior script experience can learn how to write it with relative ease. There are numerous resources for residents of SL to learn everything they want to know. Oh, I forgot to mention, in Second Life everyone can fly and teleport!
There are no skill systems or stats unless you are playing an in-world game with skills/stats. The world of SL is comprised of many continents and it is HUGE! A group of players decided to walk from the western most edge to the eastern most edge of SL two years ago. This was unusual since everyone can fly and teleport. It took them over 8 hours! 8 HOURS! Whew... after a few hours most of them were wondering exactly why they wanted to do it.... I think so that I can tell people it took them 8 hours when heralding the joys of Second Life!
The gameplay in EU is more like traditional MMORPGs. Most players start out by harvesting Sweat, a substance used for Mindforce powers. Sweat is valuable but getting it is tricky for players with little experience. You have to get within close range of a group of creatures and concentrate for a certain amount of time without moving or being attacked. Once you gather enough Sweat, fruit or dung you can sell it and buy the tools necessary for your craft. Hunting is the profession most players get into at first. Buy some weapons, guns and melee, maybe some armor and head out to kill some scary creatures.
EU allows you to form teams with other players to better facilitate slaughtering creatures. An innovative feature in EU is the mentoring system. As a new player, higher level players will ask if you want a mentor. This means you basically become their apprentice to help them with their more grunt work-like needs and in turn you learn how to play and of course you have some nice backup. You can also chose to go Mining for raw materials needed by crafters but this involves you buying the necessary mining equipment. It is rather challenging to find the right areas to mine as they are not unlimited. Next on the profession tier is Crafting. To craft you need blueprints and raw materials to construct weapons, clothes or spaceships.
The top tier of professions is a Mindforce user. Mind force is the psychic
superpower in the game. This power offers attacks as well as on-the-spot teleportation, healing etc. A Mind Force user needs an implant, Mindforce power chip Mind Essence (a combination of Sweat and Force Nexus, a substance found in the soil of Calypso.) Players can trade anywhere person to person, trade from kiosks or own land for residence, a business, a society base or all three. Teleportation is accessible through specific teleport locations or anywhere by Mindforce users. There are a number or continents and islands in EU. Some are specifically designated for certain things. Like PVP land grab continents or treasure islands.
Ground Control
The controls of either game are radically different. Unfortunately, this is one area where SL lacks and EU excels. The controls in SL are fixed and cannot be customized by the player. Sadly, is doesn't use the Half Life standard of WSAD for movement, Space for jump, Ctrl for crouch and mouse to look and shoot. It doesn't allow you to customize either so that is unfortunate. EU however allows you customize everything but the space bar and even uses mostly the Half Life standard for default. In addition, EU allows you to switch between manual control like all FPSs and point-and-click like Warcraft where you just click on the ground where you want to move to or click what you want to attack and you do that.
If you are not experienced in different games, you may not see the value of this diversity, but I assure it is very attractive. One of the biggest drawbacks of most MMORPGs for me is the point-and-click controls. Manual control allows you to implement real world strategies like distance attacks, taking cover and moves. Where as point-and-click is just a numbers game. Your character walks up to the enemy and starts slashing away. If your chance to hit, weapons and skills are better you win, but I get off on semi-realistic combat, where the smarter opponent takes cover and uses the terrain and distance attacks or a variety of combat moves to outwit and outlast my opponent. To be fair, EU involves much more movement dependent gameplay so it is not as distracting from the SL experience, which is more community and entertainment based.
News Worthy
Second Life is constantly in the news. Either it is a story about the exorbitant amounts of money the residents make, digital property rights, virtual world futurism or just plain surrealism. SL news sites like New World Notes, home of the first embedded virtual world journalist Wagner James Au a.k.a. Hamlet Linden, and The Second Life Herald report absolutely amazing occurrences in SL. One week it is a story about sweatshops in Asia who have their workers playing MMOs to make them cash! Who needs shoes, just stick a kid in front of a computer and have them mine gold in World of Warcraft everyday for 10c a day! This particular story was about a sweatshop worker playing SL and the challenges presented in making money or risking being fired. Its not like WOW where you can just mine gold all the time, in SL it takes real creativity or community help to be successful. A week later the news sites found her working in an SL strip club for decent wages. Sci-fi author Cory Doctrow's new book is being published in SL and RL (real life) simultaneously.
A contest was even held in SL where the participants competed for the design in which the book would be published in-world. It is basically a large book where residents can sit down a read the book from the screen. Some designs even included a bench for your character to sit on and variations in format and page turning.
Linden Labs holds an annual contest for in-world games as well. One such game, Tringo, a hybrid of Tetris and Bingo, was created by an Australian businessman with the game name of Kermit Quick. Tringo was immensely popular and was later sold to a company for development and distribution on the internet for a large, undisclosed amount of money. It is the first game created inside another game and then sold for development. 2006 has seen a host of corporations and musicians set up in Second Life, like Sony and Suzanne Vega. SL has a million other amazing stories to tell but I will let you find them on your own! EU is relatively newer and a bit less flexible so big news stories are not plentiful, though it is gaining attention. One major story was the land purchase costing a player $20,000+ and I am sure there is more to come.
Finish Him!
My article only scratches the surface of these two massive worlds, but it should frame an accurate window into this wonderful niche in the gaming universe. There are many, many free or cheap games out there. I picked these two because of their amazing features, and of course, their real cash economies. Second Life is more of a sociable community based game and probably provides much more opportunities for virtual world entrepreneurs. EU is more like other traditional MMORPGs, and offers a central theme and plot. Check them out, both are free to play. Enjoy!
Second Life Recommended Requirements:
Internet Connection: Cable or DSL
Operating System: Windows XP (Service Pack 2)
OR Windows 2000 (Service Pack 4)
Computer Processor: 800MHz Pentium III or Athlon, or better
Computer Memory: 256MB or better
Video/Graphics Card: nVidia GeForce 2, GeForce 4mx, or better
OR ATI Radeon 8500, 9250, or better
=Mac Minimum System Requirements:
Internet Connection: Cable or DSL
Operating System: Mac OS X 10.3.8 or better
Computer Processor: 1 GHz G4 or better
Computer Memory: 512MB or better
Video/Graphics Card: nVidia GeForce 2, GeForce 4mx, or better
OR ATI Radeon 8500, 9250, or better
Entropia Universe Recommended Requirements:
Windows 2000 or Windows XP
Minimum 512 MB RAM (recommended 1024 MB RAM)
Minimum 1 GHz Intel / AMD CPU
Minimum NVIDIA GeForce or ATI Radeon graphics card
NVIDIA driver 8198 or ATI driver 6587
Minimum screen resolution 1024x768 (16 bit or higher)
DirectX compatible sound device
3 GB free hard drive space
DirectX version 9.0c
Broadband Internet connection (ADSL or better)
*"nearly 2 million players"
Second Life players totaled 1,916,100 as of December 11, 2006.
Resources:
Second Life
Type: 3D Virtual World Sim
Cost: Free (first basic; upgradeable by fee)
Game Economy: Real World Cash Economy ($170,000US in transactions daily as of 2006)
Size: Streaming (small install but streams LARGE content)
Entropia Universe
Type: 3D MMORPG
Cost: Free
Game Economy: Real World Cash Economy
Size: 1.5GB + streaming
New World Notes
The Second Life Herald
Entropia Pioneers
OnRPG
MMORPG.com
My Barbarian... MINE!
In the future, our progeny will fiercly edit humanity's DNA until all originality has been wiped from the windshield of the universe. The last surviving pure gene will reside inside a mad scientist with wings and a lava lamp for a heart (just like everyone else.) In what will be the crescendo to a symphony of mediocre advancements, he will extract the gene, ending the last bit of human originality, and simultaneously send it back through time to Frisco in the 60's.
A node of immense power was created and continued to grow for decades inside an orchid. It was closely guarded by a broken mirror until the flower exploded with trillions of spores. The spores quickly gathered up themselves and coalesqued into a musical entity in L.A., one part Jefferson Airplane, two parts Deities & Demigods and one part comet dust from the future, known as My Barbarian! Get their CD at http://mybarbarian.com . The site has a multitude of downloadable media including videos (although you may have codec problems with some videos) and songs from their album Cloven Soft Shoe. Here are the links for Unicorns L.A. and Ryan (Police Psychic):
My Barbarian "Unicorns L.A." [MOV HiRes]
My Barbarian "Unicorns L.A." [MOV LoRes]
My Barbarian "Ryan (Police Psychic)" [MP3]
They have been around for five years and most their most recent media is at least a year old but still wonderful. Love them, email them and tell them you love them.
A node of immense power was created and continued to grow for decades inside an orchid. It was closely guarded by a broken mirror until the flower exploded with trillions of spores. The spores quickly gathered up themselves and coalesqued into a musical entity in L.A., one part Jefferson Airplane, two parts Deities & Demigods and one part comet dust from the future, known as My Barbarian! Get their CD at http://mybarbarian.com . The site has a multitude of downloadable media including videos (although you may have codec problems with some videos) and songs from their album Cloven Soft Shoe. Here are the links for Unicorns L.A. and Ryan (Police Psychic):
My Barbarian "Unicorns L.A." [MOV HiRes]
My Barbarian "Unicorns L.A." [MOV LoRes]
My Barbarian "Ryan (Police Psychic)" [MP3]
They have been around for five years and most their most recent media is at least a year old but still wonderful. Love them, email them and tell them you love them.
Sunday, November 20, 2005
Orientation - Station 3 - The Swan

Every 108 minutes...
4 8 15 16 23 42...
The Button is bad...
don't press the button.
Right click and save as:
Orientation - Station 3 - The Swan [WMV 9.43MB]
Saturday, November 19, 2005
Last Month In Science Issue 2 (September 2005)
Here is Issue 2 in the LMIS series. Things are better but this system is still limited. I am holding off on LMIS due to lack of footage, so I will probably just do one end of the year combo issue.Right click and save target as:
Last Month In Science Issue 2 (September 2005) [WMV LoRes 9.43MB]
Last Month In Science Issue 2 (September 2005) [WMV MedRes 24MB]
LMIS Readme [TXT]
Last Month In Science Issue 1 (August 2005)
This is the beginning of the LMIS series. One day while listening to Luke Vibert's "Fused Into Music" and watching the "Robot regains it's feet" clip in Issue 1, I just started editing it together to alleviate frustration from another project and LMIS was born. At present I am working on my friend's system which is plagued with problems, so Issue 1 and 2 are not precisely what I wanted but in the interest of getting them out quickly I had to overcome my perfectionist nature to get them out there. If they generate some interest and I get a good system I may go back to re-edit them. My friend §ynch said "it is a great piece of industrial art" and that is my interest in it as well. The LMIS Readme file below contains links and part of the articles for each clip in the video. Enjoy!Right click and save target as:
Last Month In Science Issue 1 (August 2005) [WMV 9.44MB]
LMIS Issue 1 Readme [TXT]
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